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Graphics · 2021

PBR Renderer

OpenGL renderer implementing a physically based rendering pipeline with multi-texture material support.

My role

Solo graphics programmer.

Explore the technical details

Custom Renderer · OpenGL

Capabilities

  • Physically based rendering
  • Multi-texture material system
  • Real-time lighting
  • Model rendering pipeline
  • Support for up to six textures per model

I explored physically grounded shading models and asset workflows that better approximate real-world lighting behaviour.