Cricket 26
1 / 3
A multi-platform cricket game where I implemented a client-side WebSocket stack and cross-platform TLS handshakes.
My role
Implemented the client-side WebSocket stack and cross-platform TLS handshake support, and contributed to certification and release tooling.
What it solves
The title needed a secure WebSocket client that worked consistently across supported platforms.
What it delivers
- The WebSocket client and TLS handshake paths shipped on PC, PlayStation and Xbox.
- The title passed platform certification with the networking stack in place.
- Release tooling was improved alongside the game work.
Key decisions
- Implemented the client-side WebSocket stack and platform-specific TLS handshake path.
- Validated the networking work against platform certification and release requirements.
- Improved in-house release tooling alongside the networking work.
Explore the technical details
Capabilities
- Cricket franchise systems support
- Multi-platform release workflow
- Client-side WebSocket implementation
- Cross-platform TLS handshake implementation
Alongside the WebSocket and TLS implementation, I contributed to platform certification and in-house release tooling.


