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Networking · 2025

Cricket 26

A multi-platform cricket game where I implemented a client-side WebSocket stack and cross-platform TLS handshakes.

My role

Implemented the client-side WebSocket stack and cross-platform TLS handshake support, and contributed to certification and release tooling.

What it solves

The title needed a secure WebSocket client that worked consistently across supported platforms.

What it delivers

  • The WebSocket client and TLS handshake paths shipped on PC, PlayStation and Xbox.
  • The title passed platform certification with the networking stack in place.
  • Release tooling was improved alongside the game work.

Key decisions

  • Implemented the client-side WebSocket stack and platform-specific TLS handshake path.
  • Validated the networking work against platform certification and release requirements.
  • Improved in-house release tooling alongside the networking work.
Explore the technical details

Proprietary Studio Engine

Capabilities

  • Cricket franchise systems support
  • Multi-platform release workflow
  • Client-side WebSocket implementation
  • Cross-platform TLS handshake implementation

Alongside the WebSocket and TLS implementation, I contributed to platform certification and in-house release tooling.