AFL 26
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A multi-platform AFL title where I merged newer gameplay systems, integrated PlayFab, and fixed server-side regressions.
My role
Merged newer-title gameplay systems into AFL, integrated PlayFab online services, and fixed server-side regressions from the merge.
What it solves
AFL lagged behind newer studio titles and needed updated gameplay systems and working online services before release.
Key decisions
- Merged updated gameplay systems from newer studio titles into the AFL codebase.
- Integrated PlayFab for online services.
- Diagnosed and fixed server-side regressions introduced by the merge.
Explore the technical details
Capabilities
- Ongoing sports franchise support
- Multi-platform release delivery
- Gameplay and systems iteration
- Production bug fixing and polish
Further decisions
- Tracked down and fixed server-side bugs introduced through the merge process.
On AFL 26, I merged gameplay systems from newer studio titles, integrated PlayFab online services and fixed server-side regressions from the merge.


