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Gameplay · 2021

2D Unnamed Game

Experimental OpenGL 2D game framework focused on physics, sprite rendering, text rendering, and texture atlasing.

My role

Solo developer building gameplay and rendering systems.

Explore the technical details

Custom 2D Engine · OpenGL

Capabilities

  • 2D physics and collision systems
  • Sprite and text rendering pipeline
  • Texture atlas workflow
  • Input and gameplay loop prototyping

I built this project to validate rendering and gameplay architecture in a smaller scope before committing to a larger engine, and the systems I proved here carried directly into my later engine work.